GRAND THEFT AUTO VI

Pre-Order Tracker
Transparency note: Rockstar/Take-Two do not publish real-time pre-order counts. Sales, revenue & profit figures below are model projections anchored to official guidance and are fully editable in the Assumptions tab. Items tagged Live are fetched in real time; Official are from announcements; Projected are computed; Rumored are unconfirmed leaks.
Revenue · Units · Profit over time Projected
Revenue · Units · Profit over time Projected
📍 Click on the chart to place a note, or type below:
Toggle each series on/off the chart. Changes apply instantly.
Every field recomputes the entire model and KPIs live — no reload needed.

How the projection curve is built:

  • Pre-order phase (Jun 25 → Nov 18, 2026): cumulative units ramp toward the target via a sigmoid adoption curve. Revenue = units × blended ASP.
  • Launch spike (Nov 19, 2026): a front-loaded jump scaled from GTA V's historic $1B-in-3-days benchmark.
  • Post-launch (Nov 19 → 6 months): cumulative revenue approaches Take-Two's ~$8B guidance via a decaying exponential (front-loaded, like GTA V).
  • Profit = Revenue × (1 − platform fee − opex%) − development cost.
  • High / Low scenarios scale the base curve by your multipliers.
  • TTWO stock is fetched live every 60s via a CORS-proxy fallback chain; if blocked, the rest of the dashboard keeps working on model data.

All defaults are grounded in real data but are not financial advice — they are an illustrative model. Adjust freely.